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Sound design, processing, editing and synthesis
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Recording (voice, foley, field, ambient, other)
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Post-production & music production
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Vocal processing & direction
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Audio integration into game engines such as Unity and Unreal
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Visual scripting (i.e. UE Blueprint)
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DAWs (Reaper, Ableton, Nuendo etc.)
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5.1 and surround design, editing and mixing
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Audio platforms and middleware (Wwise, Reaktor, Soundminer, Fmod etc.)
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English & French, written and spoken (bilingual)
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Strong interpersonal and communication skills
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Excellent time management and organizational skills
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Abilities to cope with stress and meet deadlines
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Very thorough, perfectionist and problem solver
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”Chill” …as some people put it. I stay calm even in tense situations
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Social & great sense of teamwork
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Open-minded. I always welcome new ideas and feedback
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Sense of humor, but probably not as funny as I think I am.
Hi!
I’m an audio fanatic in the great city of Montréal, Canada, with a passion for interactive audio and videogames.
Currently, I’m a Senior Sound Designer at Electronic Arts (EA) and Respawn Entertainment working on Apex Legends
To learn more, have a look at the previous titles I`ve worked on, some of my sound design demos or my Audio résumé.
Work
Snippets & Demos
Re-designs
Voice direction & recording
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Résumé
Currently working with Respawn on the popular first-person shooter, Apex Legends
Contributed to the 3rd person action-adventure IP, Unknown 9: Awakening
Worked on 3 new titles as a Senior Sound Designer at the Square Enix Montréal studio.
Senior Sound Designer at the Gameloft Montréal studio
Oversaw all voice-over production for our games and trailers. This included defining the creative direction, coordinating with script and localization teams, hiring and negotiating with studios worldwide, managing budgets, handling legal contracts, casting and directing talent, editing and processing audio, integrating VO into the game engine, and ensuring timely, high-quality delivery aligned with the overall soundscape.
Coordinated all VO production for promotional trailers. This included aligning script direction with studios and actors, casting, negotiating rates, handling legal paperwork, booking talent, verifying scripts, directing live sessions, editing and processing takes, delivering final files to mixers, and following up with studios and accounting.
Handled audio production and postproduction for video games, designing all sounds—ambient, SFX, UI, foley, and VO processing—and delivering them on time to global teams for implementation. Communicated directly with developers, programmers, and producers to align creative and technical goals, and collaborated with composers to ensure music and sound effects worked seamlessly together.
Edited, mixed and mastered client music and soundtracks as well as provided sound design for logos, animations and short videos.
Served as a featured content writer and music producer for High On Beats, a former reputable music and art collective.
Education
Musitechnic, Montreal, QC
Relevant Courses: Sound Design, Synthesis, MIDI Environment,
Studio Maintenance, Post- Production, Studio Recording,
Sequencing, Music Industry, Career ManagementJohn Abbott College, Montreal, QC
Relevant Courses: Media Studies, Digital Media,
Digital Design, Intro to Sound DesignJohn Abbott College, Montreal, QC
Relevant Courses: 2D & 3D Studio Foundation I & II,
Art History, Intermedia Design, Advanced Painting, Intermedia





Résumé
Currently working with Respawn on the popular first-person shooter, Apex Legends
Contributed to the 3rd person action-adventure IP, Unknown 9: Awakening
Worked on 3 new titles as a Senior Sound Designer at the Square Enix Montréal studio.
Senior Sound Designer at the Gameloft Montréal studio
Oversaw all voice-over production for our games and trailers. This included defining the creative direction, coordinating with script and localization teams, hiring and negotiating with studios worldwide, managing budgets, handling legal contracts, casting and directing talent, editing and processing audio, integrating VO into the game engine, and ensuring timely, high-quality delivery aligned with the overall soundscape.
Coordinated all VO production for promotional trailers. This included aligning script direction with studios and actors, casting, negotiating rates, handling legal paperwork, booking talent, verifying scripts, directing live sessions, editing and processing takes, delivering final files to mixers, and following up with studios and accounting.
Handled audio production and postproduction for video games, designing all sounds—ambient, SFX, UI, foley, and VO processing—and delivering them on time to global teams for implementation. Communicated directly with developers, programmers, and producers to align creative and technical goals, and collaborated with composers to ensure music and sound effects worked seamlessly together.
Edited, mixed and mastered client music and soundtracks as well as provided sound design for logos, animations and short videos.
Served as a featured content writer and music producer for High On Beats, a former reputable music and art collective.
About
I’m an audio fanatic in the great city of Montréal, Canada, with a passion for interactive audio and videogames.
Currently, I’m a Senior Sound Designer at Electronic Arts (EA) and Respawn Entertainment working on Apex Legends
To learn more, have a look at the previous titles I`ve worked on, some of my sound design demos or my Audio résumé.





















































